Sodium Reloaded (Unofficial)

Sodium Reloaded (Unofficial)

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Grass-Dirt transition on texture looks odd from specific angles

FewerFlaws opened this issue ยท 5 comments

commented

Expected Behavior

The texture of grass blocks should appear the same from any angle.

Actual Behavior

At some specific angle the texture on the side of grass blocks shifts to show a harsh transition from dark green to dirt.

Reproduction Steps

  1. Run Minecraft 1.16.5 with the latest version of Sodium.
  2. Find a hill where lots of grass blocks are visible.
  3. Move around while viewing the grass blocks a harsh angle. Watch the part of the texture where the grass transitions to dirt.

Attachments

2021-01-31_20 48 30
Look at the grass-dirt transition on the grass blocks in the distance. It's most visible above the center crosshair dot (and a little to the right). This effect is very noticeable when moving because the dark oddity follows the camera. Here is a video which may help.

System Information

  • Java Version: 1.8.0_271
  • CPU: Intel Core i7 - 3770
  • GPU: GeForce GTX 1060 6GB
commented

This is fixed in Sodium 0.5, which will be released in the near future.

commented

that's a mipmapping problem (can be seen as far away textures are smaller) can you check if it happens in vanilla as well?

commented

Yes, it does seem to happen in vanilla. Is it beyond the scope of Sodium to fix it then? I'm not sure where the line is with rendering engines =]

commented

Being a vanilla issue makes this a feature request rather than a bug report.
I tend to reduce the issue by setting mipmapping to 3 instead of 4.

commented

Being a vanilla issue makes this a feature request rather than a bug report.
I tend to reduce the issue by setting mipmapping to 3 instead of 4.

this is a good idea actually, try reducing it to 3 or 2