Sodium Reloaded (Unofficial)

Sodium Reloaded (Unofficial)

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Probably chunk caching problem

Huwng opened this issue ยท 5 comments

commented

Expected Behavior

The world should render as a normal minecraft playthrough would be

Actual Behavior

When go above y level 60, the game freaks out and display a bunch of random blocks if it's day time, it stops freaking out in night time but water doesnt render

Reproduction Steps

Just make a normal world then go above y level 60

Attachments

2020-07-02_20 27 18
2020-07-02_20 46 27
2020-07-02_20 46 38
2020-07-02_20 47 20
2020-07-02_20 48 23

System Information

  • Java Version: Java 8 with Oracle JDK 1.8.0_251
  • CPU: Intel(R) Core(TM) i3-3217U CPU @ 1.80GHz (4 CPUs), ~1.8GHz
  • GPU: Intel(R) HD Graphics 4000
  • Other mods installed: Lithium, Phosphor
commented

issue still exists with the mod built from AdoptOpenJDK 1.8.0_252

commented

Does it work if you set the Chunk Renderer OpenGL setting to 2.0 or 3.0? (In video settings > advanced)

commented

Does it work if you set the Chunk Renderer OpenGL setting to 2.0 or 3.0? (In video settings > advanced)

yea it works now, thank you

commented

Closing this issue, apparently I'm an idiot for setting the Chunk Renderer to use OpenGL 4.3 on a GPU that doesn't even support it.
Sorry for wasting anyone's time.

commented

Sodium will default to using this renderer because it does not know better. Your graphics card technically supports all the features, it's just a victim of #24.