Probably chunk caching problem
Huwng opened this issue ยท 5 comments
Expected Behavior
The world should render as a normal minecraft playthrough would be
Actual Behavior
When go above y level 60, the game freaks out and display a bunch of random blocks if it's day time, it stops freaking out in night time but water doesnt render
Reproduction Steps
Just make a normal world then go above y level 60
Attachments
System Information
- Java Version: Java 8 with Oracle JDK 1.8.0_251
- CPU: Intel(R) Core(TM) i3-3217U CPU @ 1.80GHz (4 CPUs), ~1.8GHz
- GPU: Intel(R) HD Graphics 4000
- Other mods installed: Lithium, Phosphor
Does it work if you set the Chunk Renderer OpenGL setting to 2.0 or 3.0? (In video settings > advanced)
Does it work if you set the Chunk Renderer OpenGL setting to 2.0 or 3.0? (In video settings > advanced)
yea it works now, thank you
Closing this issue, apparently I'm an idiot for setting the Chunk Renderer to use OpenGL 4.3 on a GPU that doesn't even support it.
Sorry for wasting anyone's time.
Sodium will default to using this renderer because it does not know better. Your graphics card technically supports all the features, it's just a victim of #24.