MixinMatrix4f#writeToBuffer assumes that it is always working with direct buffers
coderbot16 opened this issue ยท 2 comments
The following code takes the address of the FloatBuffer
that it has received using MemoryUtil
:
MemoryUtil
assumes that it is working with direct byte buffers, and uses Unsafe
to read the value of the address field from the buffer. However, if this is not a direct buffer, such as one allocated with FloatBuffer.allocate(16)
, then the value returned from MemoryUtil
is not defined (since non-direct FloatBuffer
s don't have an address field).
At best, this will crash the game, and at worst it will place the contents of the matrix somewhere on the heap.
Recommended fix:
/**
* @reason Optimize
* @author JellySquid
*/
@Environment(EnvType.CLIENT)
@Overwrite
public void writeToBuffer(FloatBuffer buf) {
if (buf.remaining() < 16) {
throw new BufferUnderflowException();
}
- if (UnsafeUtil.isAvailable()) {
+ if (buf.isDirect() && UnsafeUtil.isAvailable()) {
this.writeToBufferUnsafe(buf);
} else {
this.writeToBufferSafe(buf);
}
}
For non-direct buffers, the address field will simply be left uninitialized at a zero address, so the worst-case scenario here is a memory access violation. Regardless, good catch. Thanks.