Blocks not showing up in an xray-ish way when digging down next to chunk border
itsbumble opened this issue ยท 12 comments
Expected Behavior
All blocks render and i am able to dig down without having an xray type rendering issue
Actual Behavior
Reproduction Steps
Go to the edge of a chunk (the block next to the border in f3+g)
dig down around 20 blocks
see issue happen
Attachments
See above image
System Information
Forgot to mention that pressing f3 + a fixes it until the next time i restart the game
can confirm this issue on intel core i7 7500U and Intel HD Graphics 620 (OpenGL 4.3)
This issue doesn't occur in all situations, detailed reproduction steps are very important. Full mod lists with specific version information are also essential!
I have now reproduced the issue - using seed -3915904043254659825
fly to -191.5, -511.5, and dig down on this chunk corner.
I've confirmed this occurs on github actions builds 309, 296 and 287, but not 282.
This appears to start at commit de545a
.
So, using build 299, I could reproduce the issue, see here:
2021-04-02.08-48-05.mp4
However, when updating to build 309, the issue was not present, with the same chunk border and the same settings
2021-04-02.08-52-55.mp4
I have since reproduced this again, seems to have changed in behaviour in the time mentioned above
Can confirm with an i7 6700 and gtx960(Using multidraw), however, i would like to note that this also applies to vertical chunks and is especially common if blocks fall from a vertical chunk into another.
Does anyone know if it happens with an AMD GPU? So far in this issue it has only been reproduced with Nvidia and Intel
The issue has nothing to do with gpu vendor
ah okay, I'm not the most technical person so I didn't know