Sodium changes fluid rendering compared to vanilla
coderbot16 opened this issue · 13 comments
I made a PR to fix this issue with #2467. Does it work as expected?
this is a duplicate of #38, it’s a translucency sorting issue. the fix is non-trivial, but the dev team is working on it.
The original report is not #38, but the followup images are.
@mscatloaf The problem you are showing here is #38. This issue is about the particular shape of the water flow, not the translucency problems when they overlap.
This is #38 - lack of translucency sorting - right?
That's what I originally thought, however if you look closely at the top of the water flow, you can see that the geometry of the diagonal faces is quite different (a flat face instead of a "V" face). It seems like this is separate from the previous translucency sorting issues.
It's possible that this is actually related to the fact that vanilla is generating degenerate non-coplanar quads here, and since Sodium changes the orientation of vertices in quads due to lighting, it might be changing the appearance of the quads too.