Crashes on PojavLauncher (Android) after finishing loading a game
PibePlayer opened this issue ยท 5 comments
Hi!
I'm trying to use Sodium in Android with PojavLauncher on a Kirin 970, without Sodium the game works without problems. The game crashes just after loading the game and starts rendering.
I'm 99% sure that the thing that crashes the game are these lines:
0408/045529.588046:ERROR:elf_dynamic_array_reader.h(61)] tag not found [0408/045529.603028:ERROR:elf_dynamic_array_reader.h(61)] tag not found
But I'll upload the full crash log anyways.
I tried both the 1.0 stable and the last build: sodium-fabric-mc1.16.4-0.1.1+build.324.jar, changing renderer to OGL2.0 also, removing all the options like memory intrinsics, etc...
Thank you for your time reading this :)
Per our new hardware support policy, we will not be providing any support for Pojav Launcher or any other OpenGL compatibility layers. As such, this issue is being closed as "won't fix."
Turn off both fog occasion and use compact vertex format then select chunk renderer oneshot gl 3.0
That log doesn't appear to have much useful information in it. Any chance you could upload a crash report?
Thanks for the answer. Unfortunately the app doesn't make a crash report for this, so I already uploaded the only log I currently have.
I adressed this issue on the Discord of PojavLauncher and managed to have it working disabling Compact Vertex Forrmat
and Fog Occlusion
. Does it help the log of the working one?