[1.16.next branch] Using MiniHuds Light overlay feature causes the edges of water to not render properly
Hyperbean18 opened this issue ยท 2 comments
Version Information
sodium-fabric-mc1.16.4-0.1.1+build.13
Expected Behavior
Actual Behavior
Reproduction Steps
Place solid blocks next to water sources.
Turn on Minihuds Light overlay
Try changing the angles at which you look at the water
System Information
- Java Version: 1.8.0_74 64 bit
- CPU: 4x Intel(R) Core (TM) i5-4250U CPU @ 1.30GHz
- GPU: Intel HD Graphics 5000 Open GL Engine
Other Information
Provide a list of any other mods you are using, along with their respective versions. If you have any screenshots,
videos, or other information that you feel is necessary to explain the issue, feel free to attach them here.
Minihud renders the numbers through a transparent texture, slightly above the block surface.
Technically that makes this a duplicate of #38
A temporary fix is to switch from number rendering to cross rendering
h
+ c
> generic
> change "lightLevelNumbers" to None
and "lightLevelMarkers" to Cross