Chunks are never unloaded after teleporting away from an area
bytzo opened this issue ยท 1 comments
Version Information
Occurs on 1.16.x/next.
Does not occur with Sodium 0.1.0.
Expected Behavior
When teleporting, the chunks around the player before teleporting away should be unloaded.
Actual Behavior
The chunks around the player before teleporting away remain loaded. This can cause performance issues with garbage collection, as memory begins to quickly fill up.
Reproduction Steps
- Create a new world and open the debug screen. Note the amount of chunks loaded.
- Teleport somewhere far away. ie
/tp ~500 ~ ~500
. - Note how the amount of chunks loaded increases. The chunks around the previous location are not unloaded.