Unable to render on PojavLauncher iOS
NotAHero04 opened this issue · 10 comments
Version Information
mc1.16.5-0.2.0+build.4
Expected Behavior
The game would render normally.
Actual Behavior
The game can not render blocks but can render mobs.
Reproduction Steps
1/1 Enter a world and wait for the game to render.
System Information
- Java Version: 16
- CPU: (the game says ‘unknown’, maybe pojavlauncher sucks) 2x 1.40 GHz Apple A8
- GPU: (the game says nothing, maybe pojavlauncher sucks, again) Apple A8 GPU
Other Information
Other mod i am using:
antighost-1.16.5-fabric0.30.0-1.1.3
architectury-1.17.22-fabric
betterbeds-1.1.0
cloth-config-4.11.26-fabric
cullleaves-2.1.0
fabric-api-0.35.1+1.16
fabric-language-kotlin-1.6.1+kotlin.1.5.10
fast-chest-1.2+1.16
ferritecore-2.0.4-fabric
hydrogen-fabric-mc1.16.5-0.2
lambdynamiclights-fabric-1.3.4+1.16
lazydfu-0.1.2
lithium-fabric-mc1.16.5-0.6.4
malilib-fabric-1.16.4-0.10.0-dev.21+arne.2
modmenu-1.16.9
nofade-1.16.5-1.0.1
notenoughcrashes-3.2.0-fabric
okzoomer-4.0.1+1.16.2
slight-gui-modifications-1.7.1
smoothboot-fabric-1.16.5-1.6.0
sodium-extra-0.2.6
starlight-forge-1.0.0-RC2-1.16.5 (incorrect starlight but never be loaded by fabric)
A screenshot of the bug:
https://share.icloud.com/photos/054UO1aGrIXmLhnGwaZrdKekA
Here is the configuration file:
{
"quality": {
"cloud_quality": "FAST",
"weather_quality": "FANCY",
"enable_vignette": true,
"enable_clouds": false,
"smooth_lighting": "LOW"
},
"advanced": {
"use_vertex_array_objects": true,
"use_chunk_multidraw": true,
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_particle_culling": true,
"use_fog_occlusion": false,
"use_compact_vertex_format": false,
"use_block_face_culling": true,
"allow_direct_memory_access": true,
"ignore_driver_blacklist": false
},
"notifications": {
"hide_donation_button": false
}
}
Sorry for bumping this, but Compact Vertex Format doesn't seem to be an option anymore in mc1.17.1-0.3.4, and without changing it, I still get crashes when joining a server/world. Is there a way to disable it by editing the config files in .minecraft/config
? Thanks!
Edit: so apparently the option is (?removed) for quite some time now, is there anything that I can do to fix this?
1.17 does require OpenGL 3, 3.2+ @NotAHero04
Pojav Launcher is unsupported by most versions of Sodium. The "patch" that they provide for 1.17+ versions of Sodium disable almost the entirety of the mod, and should not be considered a solution.
@clashingnoob Keep the nonconstructive remarks to yourself or you will be banned from this issue tracker.
Try disabling the "Compact Vertex Format" in Video Settings > Advanced. This tends to cause problems with mobile devices, presumably due to a lack of proper support.
I found that starlight version i used is incorrect, but it was unloaded when loading minecraft so it would not be a problem.