Chunks don't always render on the edge of the screen
the-pink-hacker opened this issue ยท 4 comments
Version Information
mc1.17-0.3.0+build.465
Expected Behavior
The chunks visible should be rendered.
Actual Behavior
Some chunks stop rendering when on the edge of the screen.
Reproduction Steps
- Go to an open area
- Look down at an angle
- Start moving around
System Information
- Java Version: [16.0.1 64bit]
- CPU: i7-6700HQ 2.60GHz
- GPU: GTX 970
- RAM: 16 GB
Other Information
I'm pretty sure I've seen this in vanilla as well, I don't think that this is a specifically sodium issue.
I think it's a problem with how chunk rendering is handled by the culling code, and I'm not sure if sodium touches it / leaves it intact.
According to the issue tracker for Minecraft, it was fixed in 1.17. This would mean that sodium would be causing this.
Bug Report: MC-63020