Sodium Reloaded (Unofficial)

Sodium Reloaded (Unofficial)

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Culling is a bit *too* aggressive

Leo40Git opened this issue ยท 6 comments

commented

Expected Behavior

2020-07-10_17 45 11

Actual Behavior

2020-07-10_17 48 45

Reproduction Steps

  1. Grab the "3D Doors and Trapdoors" pack from https://vanillatweaks.net/picker/resource-packs/
  2. Create a doorway
  3. Open the door

System Information

  • Java Version: AdoptOpenJDK 14.0.1.7 Installer
  • CPU: Intel Core i5-8250U @ 1.80 GHz
  • GPU: NVIDIA GeForce MX150
commented

You should probably report this at https://vanillatweaks.net/feedback

(Except no need to do it in this case because it's a known issue ๐Ÿ˜‰)

commented

I feel like this is an issue with Sodium and not Vanilla Tweaks, since the model works fine without Sodium.

commented

Really? It looks very similar to a bug with the resource pack. Is the issue present without the planks next to the door?

commented

(okay there was originally a video here but it's not being uploaded for some reason)
also
2020-07-11_18 10 05

commented
commented

This resource pack is broken and is setting the wrong culling face for model quads, which causes it to be batched into the wrong face of the chunk mesh and as a result not rendered when Sodium performs back face culling.