Sodium spams error in game log
linkthehero1234 opened this issue ยท 8 comments
Version information
0.3.0+build.5
Expected Behavior
The game should launch normally without errors
Actual Behavior
The game launches and runs normally but spams the errorOpenGL debug message: id=2, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_ENUM in glTexParameter(param=0x2900)'
in the log and eventually locks up the whole computer
Reproduction Steps
- Launch game
- Go into world/server
Java version
Java 16
CPU
AMD Ryzen 7 2700
GPU
AMD Radeon Vega 56
Additional information
No response
What other mods are you using? We don't call glTexParameter
anywhere. It's probably a fault somewhere else.
This might be fixed in Sodium 0.3.1, and as such, I'm going to close this issue. If the problem still occurs, please ask for this issue to be re-opened, and provide a new log file.
It is still very much here, sadly. For now I am redirecting the whole logs folder to /dev/null
on my Linux system.
Using Ryzen 7 3800XT, on a Radeon RX 580, using Mesa drivers. Please re-open the issue.
Testing in my super minimal setup (just Sodium and VoxelMap) did still spam the console; however, it just so happens that people are quick to blame Sodium because it "deals with OpenGL stuff". The real culprit was VoxelMap, or some sort of incompatibility between the two mods.
I do not have logs aside from literally the same line that OP posted, spammed over and over again; but I guess that at this point in time this should serve as enough of a reason to avoid VoxelMap and use other minimap mods.
@NyaomiDEV indeed your are right! I deactivated VoxelMap and the logs didn't reappear.
No such error present in 0.4.10 with Voxelmap 1.12.7 (a fork available on Modrinth). Performance of this mod is horrible though (not Sodium's fault, it's got a bug with access out of range in an image).