Sodium Reloaded (Unofficial)

Sodium Reloaded (Unofficial)

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Rendering of resource pack models does not occur at certian angles

Altirix opened this issue ยท 5 comments

commented

Version information

sodium-fabric-mc1.17.1-0.3.0+build.5.jar

Expected Behavior

Vanilla rendering

cullleaves-2.2.0.jar
fabric-api-0.36.0+1.17.jar
2021-08-04_14 04 10

Actual Behavior

Sodium rendering

cullleaves-2.2.0.jar
fabric-api-0.36.0+1.17.jar
indium-1.0.0.jar
sodium-fabric-mc1.17.1-0.3.0+build.5.jar
2021-08-04_14 05 12

Reproduction Steps

Version - 1.17.1

Required Mods:
cullleaves-2.2.0.jar
fabric-api-0.36.0+1.17.jar
indium-1.0.0.jar
sodium-fabric-mc1.17.1-0.3.0+build.5.jar

Enable smart leaves in resource packs
observe as vanilla renders all models in view distance while sodium only renders models in the current chunk.

Java version

Java 16

CPU

R7 5800x

GPU

RTX 3080

Additional information

refers to TeamMidnightDust/CullLeaves#11

this is the only resource pack ive noticed this behaviour on. other resource packs with models render just fine.

commented

this is why I play in fast graphics

commented

turns out this is present on all packs. it seems to affect all models that fall under the conditions to trigger it. im not sure what exactly causes it but you can easily see it on the Y axis also 3rd person view.

https://cdn.discordapp.com/attachments/752637878462578778/872921788349300797/Base_Profile_2021.08.05_-_19.38.14.09.DVR.mp4

commented
commented

still present as-of 0.4.10, related to #732

commented

Fixed in 0.5.0.