Ice z-fighting
Opened this issue ยท 2 comments
Version information
sodium-fabric-mc1.17.1-0.3.1+build.6
Expected Behavior
Ice should not have weird z-fighting while swimming underwater.
Actual Behavior
Ice has weird z-fighting. See video below:
Minecraft_.1.17.1.-.Singleplayer.2021-08-29.13-41-53_Trim.mp4
Reproduction Steps
- Find frozen_ocean biome.
- Swim underwater and look at the icebergs.
- Observe weird z-fighting at ice far away.
Java version
16.0.1.9.1
CPU
8x Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
GPU
NVIDIA GeForce GTX 1080/PCIe/SSE2 GL version 3.2.0 NVIDIA 471.41, NVIDIA Corporation
Additional information
I tested this with nothing but fabric api and sodium 0.3.1. Issue still observed.
I believe this is a duplicate of #38. Someone correct me if I am wrong please
I believe this is a duplicate of #38. Someone correct me if I am wrong please
nah, just had a look, its Z fighting seems to affect ice and tinted glass, also noticed it wont render water or other transparent blocks that are placed next to the tinted glass. if you place normal glass or coloured glass you dont have the running water rendered of the face
but seems water not rendering thru the glass/ice types is something else