Textures on block faces do not line up correctly - issue affects every block in game
shaan94 opened this issue ยท 12 comments
Version information
sodium-fabric-mc1.17.1-0.3.2+build.7
Expected Behavior
Textures on each block face should line up perfectly.
Actual Behavior
Textures on block faces do not line up. It appears only the south facing block-face lines up.
Reproduction Steps
- Place a block
- Look at block
Java version
Java 16
CPU
i5-6600k
GPU
AMD R9 390
Additional information
No response
could not reproduce with sodium or iris, ended up finding this seems to occur when continuity is installed
I could not reproduce any texture misalignment with only sodium (same build), nor with my normal set of mods including sodium (lithium, lambdynamiclights, fabric api). I don't have the continuity mod.
Tested on Java 16.0.1, with AMD RX Vega 64 GPU and the "amdgpu" driver (Mesa) on Ubuntu 20.04 LTS.
could not reproduce with sodium or iris, ended up finding this seems to occur when continuity is installed
The bug still happens when running only Sodium - I have also confirmed this with 2 other people running different hardware.
I am surprised that you do not have the bug. Did you look at all sides of the block or just the side where the textures line up?
could not reproduce with sodium or iris, ended up finding this seems to occur when continuity is installed
The bug still happens when running only Sodium - I have also confirmed this with 2 other people running different hardware.
I am surprised that you do not have the bug. Did you look at all sides of the block or just the
side where the textures line up?
yup even made a texture overlay to make it a bit easier.
melon.zip that's quite strange does it happen on any prior versions of sodium?
yup even made a texture overlay to make it a bit easier. melon.zip that's quite strange does it happen on any prior versions of sodium?
Yeah, I first noticed it on the last release of sodium, and it was still there on the latest mc1.17.1-0.3.2+build.7
These are my settings - I wonder if it's any of these causing the misalignment?
I cannot reproduce this on Sodium 0.3.2 or 0.3.3 using an nvidia gtx 1070 and driver 496.49. It seems like it must be hardware/driver related in some way. If everyone experiencing the issue with just sodium installed could confirm their gpu and driver version that would be helpful.
Probably some kind of driver-specific bug and larger texture atlases... I can't reproduce the problem on my machine.
$ lspci
0c:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 14 [Radeon RX 5500/5500M / Pro 5500M] (rev c5)
$ glxinfo
...
OpenGL vendor string: AMD
OpenGL renderer string: Radeon RX 5500 XT (NAVI14, DRM 3.42.0, 5.15.4-201.fc35.x86_64, LLVM 13.0.0)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 21.2.5
OpenGL core profile shading language version string: 4.60
$ uname -srm
Linux 5.15.4-201.fc35.x86_64
@shann94 @Derklong Can you two provide a client log file and a list of any resource packs you are using?
This is fixed with ea01727.