Player still wakes up at 12 000 even when validSpeedEnd is higher
ShinyArmorYT opened this issue ยท 0 comments
Describe the bug
When the player falls asleep any time before 12 000, they will be forced to wake up at 12 000, even if validSleepEnd is set to a higher value.
Expected behavior
The player should be able to sleep undisturbed until the value specified in validSleepEnd is reached.