Multiple effects on a stage
NebelFox opened this issue ยท 0 comments
Is your feature request related to a problem? Please describe.
A stage is limited to only one effect
Describe the solution you'd like
Idea:
Ability to apply multiple effects on reaching a stage, with duration and amplifier specified individually for each effect.
Examples of usage:
- on fatigue between 0 and 20 player gets permanent speed, but also gets hunger for 10 seconds.
- on fatigue between 90 and 100 player gets blindness for 10 seconds, and permanent slowdown III
Additional context
Suggestions for stage format in config:
min, max, potion_id, duration, amplifier, [potion_id, duration, amplifier], ...
min, max, potion_id:duration[:amplifier], potion_id:duration[:amplifier], ...
Here
[]
mean optionality, not a list!