Give finite-duration effect repeatedly after an interval
NebelFox opened this issue ยท 0 comments
Is your feature request related to a problem? Please describe.
No response
Describe the solution you'd like
Add extra arg to stage definition - I'll call it interval
. It means apply the effect each interval
ticks.
So for example, I could give the player blindness
for 2s
each 10s
on the final stage
Additional context
No response