Sophisticated Backpacks

Sophisticated Backpacks

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Crash to desktop whilst loading up the game: net.minecraftforge.fml.ModLoadingException:

Nedks opened this issue ยท 2 comments

commented

Describe the bug

I suddenly can't load Minecraft up after a crash when placing a block from the create mod. However, I feel this is unrelated because for a long time my game was fine. I fear this is related to corruption of files somewhere, but even after reloading the mod, problems persist.

To Reproduce

I don't know how to reproduce the problem because I don't understand the cause

Expected behaviour

N/A

Screenshots

image

Versions

1.18 - lastest

Here is the crash log:

crash-2022-01-26_17.17.51-client.txt

general log:

latest.log

commented

The game fails for you during startup as far as I can see and you have a ton of mods one of which is adding a mixing that's causing this crash. Sophisticated backpacks last call is very deep in stall there and the only thing it tries to do there is simply register tile renderer which I don't even know how that can fail. So it's very likely you have updated a mod and since then you have this crashes and anyway even if there was something I could fix on my side I would need you to narrow it down to minimum number of mods with which it still crashes.

commented

actually just took a look at this on PC (instead of mobile) and it's beyond_earth that has an issue here applying its mixins

Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: @Inject annotation on renderModel could not find any targets matching 'Lnet/minecraft/client/renderer/entity/layers/HumanoidArmorLayer;renderModel(Lcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource;IZLnet/minecraft/client/model/HumanoidModel;FFFLnet/minecraft/resources/ResourceLocation;)V' in net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer. Using refmap beyond_earth.mixin-refmap.json [PREINJECT Applicator Phase -> beyond_earth.mixin.json:ArmorTranslucent -> Prepare Injections -> -> handler$zck000$renderModel