Sophisticated Storage

Sophisticated Storage

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Reload Breaks Any Storage with Compression Upgrade

Darkosto opened this issue ยท 3 comments

commented

Hey!

When using custom Compression config entries, using the /reload command in-game will break all storage blocks that use the Compression upgrade. This means that any time a /reload would need to happen, I have to restart the entire client so my Sophisticated Storage blocks work properly.

This is the entry I am currently using in the sophisticatedstorage-server.toml file:

# List of items that can be decompressed by compression upgrade and their results. Item registry names are expected here in format of "mod:itemBeingDecompressed=Nxmod:itemDecompressResult
additionalDecompressibleItems = [
  "minecraft:glowstone=4xminecraft:glowstone_dust",
  "minecraft:quartz_block=4xminecraft:quartz",
  "sf5_things:block_of_black_dye=9xminecraft:black_dye",
  "sf5_things:block_of_blue_dye=9xminecraft:blue_dye",
  "sf5_things:block_of_brown_dye=9xminecraft:brown_dye",
  "sf5_things:block_of_cyan_dye=9xminecraft:cyan_dye",
  "sf5_things:block_of_gray_dye=9xminecraft:gray_dye",
  "sf5_things:block_of_green_dye=9xminecraft:green_dye",
  "sf5_things:block_of_light_blue_dye=9xminecraft:light_blue_dye",
  "sf5_things:block_of_light_gray_dye=9xminecraft:light_gray_dye",
  "sf5_things:block_of_lime_dye=9xminecraft:lime_dye",
  "sf5_things:block_of_magenta_dye=9xminecraft:magenta_dye",
  "sf5_things:block_of_colorless_dye=9xsf5_things:none_apple",
  "sf5_things:block_of_orange_dye=9xminecraft:orange_dye",
  "sf5_things:block_of_pink_dye=9xminecraft:pink_dye",
  "sf5_things:block_of_purple_dye=9xminecraft:purple_dye",
  "sf5_things:block_of_red_dye=9xminecraft:red_dye",
  "sf5_things:block_of_white_dye=9xminecraft:white_dye",
  "sf5_things:block_of_yellow_dye=9xminecraft:yellow_dye"
]

SophisticatedCore: 1.20.1-0.5.116.537
SophisticatedStorage: 1.20.1-0.8.68.692
Minecraft: 1.20.1
NeoForge: 47.1.84

Let me know if you have any questions!
Darkosto

commented

This was very likely solved when I changed how cache is refreshed for compacting / compression recipes so I am going to close. If you encounter this again please log a new issue for that.

commented

Just looked further into this and it seems as I can replicate this better by leaving an existing world with functional Compression upgrades, open another world, and then open up the 1st world. The Compression upgrades are then non-functional until a full client restart.

commented

So as mentioned on stream I tried recreating with

  • custom CT recipes both ways - 4x feather to 1x blaze road and reverse of that recipe both shapeless
  • custom CT recipe to compact only - 4x feather equals 1x blaze rod + "minecraft:blaze_rod=4xminecraft:feather" in additionalDecompressibleItems config

Tried loading different world and back, reloading data multiple times, but I am still unable to recreate and compression upgrade just keeps working.

The only thoughts I have at this moment are:

  • some other mod in your pack affects how events fire which causes the cache to not have correct data / not get cleared on world load
  • the items that you are decompressing there for some reason are special and somehow affect this (but to be honest would be surprised if there was something there as I assume they are really simple custom items)