Container title overlaps with search bar when opening upgraded chests
TheBoredJoao opened this issue · 4 comments
Hi, I’m playing All The Mods 10: To The Sky (ATM10 TTS) and I found a UI issue with Sophisticated Storage.
When opening an upgraded chest (for example, a Netherite Chest), the container title text such as "Oak Netherite Chest" appears directly on top of the search bar inside the GUI.
This overlap makes the search bar partially or completely unreadable, especially for long container names. The problem is consistent across different materials (Netherite, Diamond, Gold).
The only workaround I’ve found so far is to rename the chest in an anvil to make the name as short as possible.
Is there any configuration or setting available to hide the container title or adjust its position in the GUI?
Default:
Workaround renaming the chest:

I am actually playing atm10tts as well and not seeing this so this seems related to the dark gui you have there. Have you tried without it?
So the only other thought is that this is caused by another added mod if you have any. Or possibly by some item in your inventory that does extra rendering that breaks this.
I'm sorry, I don't fully understand the part about another item doing extra rendering, but if that behavior is related to a specific item present in the world, that might actually be what's happening, since the issue only occurs in that particular world and not in others, rather than being caused by a conflict between mods or addons.
I've been running several additional tests: I re-downloaded the modpack from scratch, re-added the extra mods I had installed, and finally made a copy of the world where the issue occurs and moved it into this new clean installation.
When I tried to load that copied world, the same problem occurred.
However, when I created a completely new, clean world, the UI behaved correctly and the title was hidden as expected.
I'm attaching a video showing this behavior: first, I join a different world where everything works fine, and then I enter my main world, where the UI issue appears again.
