Sound Physics Fabric

Sound Physics Fabric

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Jukeboxes unaffected by sound dampening

SleepyTonia opened this issue · 3 comments

commented

I'm mostly putting this here as a feature proposal since jukeboxes are deliberately made louder than anything else, but I think it would be a great addition if they could sound a bit more… immersive and accurate I guess?

commented

I noticed this is a problem for Note Blocks as well. @vlad2305m can you look into this? Outside my area of expertise.

commented

This is intentional by sonic so that your noteblock mess in the walls, alarm, whatever... doesn't stop working. A setting for ignored sounds, or a setting for skipping occlusion can solve this.
@thedocruby

if (mc.player == null || mc.world == null || posY <= mc.world.getBottomY() || lastSoundCategory == SoundCategory.RECORDS || uiPattern.matcher(lastSoundName).matches() || (posX == 0.0 && posY == 0.0 && posZ == 0.0))

Here is the statement. Perhaps just extract records to another if below and give them direct pass.

commented

Here is the statement. Perhaps just extract records to another if below and give them direct pass.

@vlad2305m I tried completely removing lastSoundCategory == SoundCategory.RECORDS from the if statement and it appears to have no affect. I will continue to search for a solution, but I ask that you help as well.