Sound Physics Legacy

Sound Physics Legacy

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I need help adding in the sound physics

fairdyrus opened this issue ยท 18 comments

commented

ok look I have been playing this game for like a week and I don't know anything about this, but can you help me add in the sound physics, all I need is for you to type instructions in the comments plz

commented

You need to install Minecraft forge for the version you want to use it in, the downloads are here. There's Sound Physics for Minecraft 1.12.2,1.15.2 and 1.16.3-1.16.4 so download the required forge version. Then you have to go in your .minecraft (do %appdata%/.minecraft in the explorer bar) and put the Sound Physics jar (which you can download on the latest release page here) in the mods folder.

commented

So does it just integrate the mod automatically or do I have to do a 10 hour process

commented

ok but I just went in a cave and there is no reverb

commented

No after installing forge and putting the mod in the mods folder you launch minecraft and it works fine.

commented

Did you launch the game with the forge profile ? Do you see Forge in the F3 debug info ?

commented

oh thx! I was only running it in optifine I'll see if it works

commented

You can put the optifine jar in the mods folder aswell to get it with forge

commented

ok so I hear a spider on the other side of a wall way quieter is that how it's supposed to work?

commented

Yes the sound is getting attenuated, if you go in a cave you should get some reverb.

commented

with what kind of mobs/items/breaking blocks

commented

What do you mean ?

commented

what kind of blocks can make echos/reverbs

commented

and also can you make a 1.16.4 version of this?

commented

All of them, it's based on the environment around you and the sound. But some blocks reflect sound more than others, stone for example reflects more than wood or dirt. The 1.16.3 version is compatible with 1.16.4.

commented

does it depend on how big the cave is too

commented

Yes

commented

ok thank you that's all I need

commented

Alright i'm going to close the issue then.