Confusing Sound Issue related to Biome Makeover
milkev opened this issue ยท 3 comments
Bug description
Under certain conditions, with Biome Makeover installed, mob sounds are heard even through 30+ blocks of stone.
Due to loading the world initially with many mods, there are voids from blockus/etc, however these voids have not effected this issue at all. This issue occured both before and after loading the world with my original mod list vs cut down list
Steps to reproduce the issue
- I provided a .zip containing the world file I used to repeat this... I wasnt able to replicate this issue on other worlds
CreatePowerhouse Main Testing.zip - Launch the game with Sound Physics Remastered & Biome Makeover (latest versions as of this post, specific numbers below)
- Load into world, hear zombies & other mobs. They are in a cave below the large water lake under the player. The cave itself is from Profundis.
- Remove Biome makeover and repeat, no mobs are heard through stone.
- Going back to the latest beta version of Sound Physics Remastered (1.1.2) also fixes this issue.
Expected behavior
Mobs in caves cannot be heard from the surface
Log
latest.log
Versions
- Minecraft version: 1.20.1
- Forge/Fabric loader version: fabric 0.14.22
- Sound Physics Remastered version: Alpha 1.2.1
- Architectury version: 9.1.12
- Biome Makeover version: 1.10.0
the 3 main ones i noticed were zombie, enderman and skeleton idle sounds. The vanilla ones, as far as im aware.
I think this is a duplicate of #169