
Sounds Mod Lag With SPR?
Fyoncle opened this issue · 8 comments
Have you read the information above?
- Yes
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Previous issues got em
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Since other issue got forgetten, i decided to open a new one, will this ever be fixed. You said the last version u posted fixed it, but it didn't at all
It was determined by multiple users that your lag was really just because your PC couldn't handle the high resources of many entities and particles. Turn down your SPR quality in it's config file.
It was determined by multiple users that your lag was really just because your PC couldn't handle the high resources of many entities and particles. Turn down your SPR quality in it's config file.
That is NOT related to that, before 0.9.0 it was working pretty fine, why it doesn't NOW? What's the difference, why it does use high resources all of a sudden?
Atleast add a toggle to disable the block sounds, current one does NOT fixed the lag still, if it was because of the high resources block sounds use, that button should have been fixed it.
Wasn't the 2.0.0 update a "bigger" one, that added many effects? Maybe that's the case
Wasn't the 2.0.0 update a "bigger" one, that added many effects? Maybe that's the case
Theres a toggle to disable these "many effects" but it doesn't fix the lag. Mysterious isn't it?
Vanilla minecraft doesn't let many sounds be unloaded. Do you have ModernFix + Dynamic Sound option turned on?
Also if by SPR you mean Sounds Physics Remastered:
I literally just uninstalled it cuz it was causing a deadlock on my instance by doing some really weird things, particuraly might be connected to this issue: henkelmax/sound-physics-remastered#172
Vanilla minecraft doesn't let many sounds be unloaded. Do you have ModernFix + Dynamic Sound option turned on?
Yes, i do have Modern Fix.
Also if by SPR you mean Sounds Physics Remastered: I literally just uninstalled it cuz it was causing a deadlock on my instance by doing some really weird things, particuraly might be connected to this issue: henkelmax/sound-physics-remastered#172
Never had that deadlock, he fixed it.