Some issues and suggestions
DrPingas8 opened this issue ยท 4 comments
There are some things in the mod that I find inconsistent and some that I feel would be fitting. Sorry if this is overwhelming
Longsword should have the sweep trait
On that topic the weapons with the sweep trait should also be able to be enchanted with sweeping edge. Another thing to note is that the Greatsword is the only weapon that can have this enchantment which is kind of redundant since it has full sweeping damage
Battleaxes take 2 durability when used to mine wood, I think it should only take 1. I think it would also be fitting for it to have shield breach like the regular axe
I think it would also make sense for the War hammer to breach shields
Scythes should have a trait where it can clear grass and crops in a wide area
The Quarterstaff should have a defensive trait like damage absorption or melee block
Bows/Crossbows should take the arrows/bolts straight from the quiver instead of putting it in your off-hand. I think it would be more convenient that way
I don't want to pressure you or anything. These are just some ideas of what you could adjust
I'll address the suggestions one-by-one:
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The Longsword should already have Sweep 1 on the weapon! I've taken a look and it seems like it was removed since the version 2.x of this mod (between MC 1.14.x and 1.16.5). In addition, any weapon with Sweep I (maybe Sweep II, but not Sweep III) should be able to have Sweeping Edge on it. Thanks for pointing out that oversight! It will be added back in the next update.
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My main concern with allowing Battleaxes to only have 1 durability damage when chopping wood is that it might make the Vanilla Axe redundant. Maybe I could expose this as an config option...
Shield Breach on the Battleaxe wouldn't be a bad idea either, to make it consistent with other axe weapons in this mod -
I'll take a look into adding Shield Breach to Warhammers but I'll also need to consider balancing it with the pre-existing armour-piercing trait as well.
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Scythes already have a trait that can harvest fully-grown crops in a 3x3 area in the X-Z plane (Y being vertical).
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Just like the Warhammer traits, I'll have to consider balancing the Quarterstaff with the pre-existing traits if I add it in.
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I've tried making the Bow/Crossbow drawing from Quivers when I was developing the Quiver, but I found that it had a variety of compatibility issues with modded bows/arrows, so I made it the way I did to maximise compatibility. I also added a way to swap currently equipped arrows using the Quiver GUI by selecting the priority slot that already has a arrow/bolt equipped to it.
Thanks for the suggestions.