Spartan Weaponry

Spartan Weaponry

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SpartanWeaponry-1.19.2-3.0.5-all Log spam causing game to freeze/crash.

Minebrah opened this issue ยท 3 comments

commented

https://gist.github.com/Minebrah/373a09ca0ffcf1caf069cd73d003586d

[10May2024 19:12:23.691] [Server thread/DEBUG] [Spartan Weaponry/]: Player collision with arrow entity intercepted!
[10May2024 19:12:23.751] [Server thread/DEBUG] [Spartan Weaponry/]: Player collision with arrow entity intercepted!
[10May2024 19:12:23.792] [Server thread/DEBUG] [Spartan Weaponry/]: Player collision with arrow entity intercepted!
[10May2024 19:12:23.850] [Server thread/DEBUG] [Spartan Weaponry/]: Player collision with arrow entity intercepted!
[10May2024 19:12:23.897] [Server thread/DEBUG] [Spartan Weaponry/]: Player collision with arrow entity intercepted!
[10May2024 19:12:23.948] [Server thread/DEBUG] [Spartan Weaponry/]: Player collision with arrow entity intercepted!
[10May2024 19:12:24.001] [Server thread/DEBUG] [Spartan Weaponry/]: Player collision with arrow entity intercepted!
[10May2024 19:12:24.049] [Server thread/DEBUG] [Spartan Weaponry/]: Player collision with arrow entity intercepted!
[10May2024 19:12:24.099] [Server thread/DEBUG] [Spartan Weaponry/]: Player collision with arrow entity intercepted!
[10May2024 19:12:24.150] [Server thread/DEBUG] [Spartan Weaponry/]: Player collision with arrow entity intercepted!
[10May2024 19:12:24.189] [Server thread/DEBUG] [Spartan Weaponry/]: Player collision with arrow entity intercepted!
[10May2024 19:12:25.173] [Render thread/DEBUG] [Spartan Weaponry/]: Intercepted DamageSource.playerAttack() method!
[10May2024 19:12:25.173] [Render thread/DEBUG] [Spartan Weaponry/]: Original damage source class: class net.minecraft.world.damagesource.EntityDamageSource
[10May2024 19:12:25.967] [Render thread/DEBUG] [Spartan Weaponry/]: Intercepted DamageSource.playerAttack() method!
[10May2024 19:12:25.968] [Render thread/DEBUG] [Spartan Weaponry/]: Original damage source class: class net.minecraft.world.damagesource.EntityDamageSource
[10May2024 19:12:57.420] [Worker-ResourceReload-3/DEBUG] [ModernFix/]: Worker-ResourceReload-3 shutdown
[10May2024 19:13:04.972] [ModernFix integrated server watchdog/ERROR] [org.embeddedt.modernfix.world.IntegratedWatchdog/]: A single server tick has taken 40001, more than 40000 milliseconds

commented

I've... got a few questions...
How is it that you have the game logging in debug mode? Are you using an dev environment for making mods? The debug log spam shouldn't even show up in a normal log file or server console.

  • The arrow entity should only show up when a player is in range to pick up an arrow entity off of the ground. If it is repeatedly spamming like that, then it is likely that it can't pick up the arrow entity because any available Quiver and your inventory is full or it might be an arrow shot by a Skeleton, etc.
  • The other one is for implementing armor-piercing damage but that only shows up when an attack happens.
    That being said neither of those logs should cause a crash to your game as they are not happening frequently enough and isn't causing a stack overflow error.
    Unfortunately the log you've provided doesn't contain enough information about the crash/freeze so I can't do anything about it at this stage. As far as I know, any of those mods or something set up in the game's world (e.g. a huge or complex machine that causes tons of lag) could've caused this issue.
    If the game did indeed crash, a crash report would have generated in your modded instances "crash-reports" folder. Please provide it if you can, otherwise I can't fix it (if it is even my mod's problem to begin with)
commented

So the debug that your talking about is the debug.log file you can find next to the latest.log file in the logs folder. I didn't think to provide the latest.log file because I noticed the debug was more specific and easier to identify the problem. As for a crash log, the game would freeze. I could move but all other entities were frozen and I could not open any chests. After this I would be forced to close minecraft and restart it. This happened a couple times and I was able to get minecraft running again later that day. What I'll do next time is let the game self crash and I will provide the crash report and logs necessary.

commented

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