Issue #7 has not been fixed
Jackiecrazy opened this issue ยท 1 comments
I can't reopen the issue, so I'm putting this here for organization.
Entity.kill() will call LivingDeathEvent on forge, which will cause deadlocks if a mod attempts to perform some action that requires accessing the world. There is a function that bypasses the kill and directly removes the mob, though the name currently eludes me.
Originally posted by @Jackiecrazy in #7 (comment)