Special AI

Special AI

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Issue #7 has not been fixed

Jackiecrazy opened this issue ยท 1 comments

commented

I can't reopen the issue, so I'm putting this here for organization.
Entity.kill() will call LivingDeathEvent on forge, which will cause deadlocks if a mod attempts to perform some action that requires accessing the world. There is a function that bypasses the kill and directly removes the mob, though the name currently eludes me.

Originally posted by @Jackiecrazy in #7 (comment)

commented

Merged pull request from you, should be fixed now in 1.0.2.