[1.20.1] Blacklisting an entire mod's entities using a wildcard as described in config's instructions causes a crash
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Setup
- Dedicated server? No
- Special AI version: 1.20.1-2.0.1
- Forge version: 47.3.0
- Other involved mod version (if applicable): Crust 2.3.6
Describe the bug
The instructions for configuring the mod(from the elite_ai.toml file)state that you should be able to put modid:*
in an entity list for the config to blacklist every entity from that specific mod. However, trying to actually do this(at least in the general.entities.blacklist
section, which is where I've been running into the problem) will cause the game to crash before it reaches the main menu.
This is reproducible even with the default example of minecraft:*
placed in an entity list field.
To Reproduce
- In the elite_ai.toml configuration file for Special AI, put the string
minecraft:*
in thegeneral.entities.blacklist
section(the example given in the config's own comments) - Run Minecraft
Reports
latest.log
crash-2024-11-09_18.49.33-fml.txt
Contents of elite_ai.toml