Husk/stray spawners spawn random zombie/skeletons instead of the intended variant
Not-February opened this issue ยท 3 comments
Mostly this feels weird when you have a structure from another mod in a thematically appropriate location where you really wouldn't expect regular zombies or skeletons to be spawned instead of husks/strays.
Is there a way to have husks and strays spawn as special variants of those mobs from spawners added by other mobs without them turning into other random zombies/skeletons instead?
I'm using Special Mobs 3.1.7 on MC 1.20.1 and Forge 47.3.11
Im pretty late to this, but I plan on adding a config option to disable random replacement from spawners, so that like you say, the only replacement that happens will be special counterpart instead of normal random replacement