[Feature] "count" recognition for "base_ingredient" in potion workshop for niche case recipies.
Shibva opened this issue ยท 2 comments
The Story
I made a small json for someone in the Hexcasting community that made a mod called Hex Gloop
one of the things they add is casting potions; a "brew" that can have a pattern casted into it and then be consumed for a one-use (apparently for selling into shops or something; still neat concept)
I decided to help out by, and I mean this literally, ripping open alpha 18 and using an existing json to understand the format and then tinkering with it to get the end result (call it plagiarism if ya what lel)
the only issue is that with brewing, it works with effects so I had to resort to crafting, and that worked; however I've discovered that "count"
is only set to work on the output. And that brings us here
The Suggestion
what I'm suggesting is that you can allow for base_ingredient' to have an optional parameter that can determine the number of base items needed for it to run to fix this and if possible apply it to the
Leasure Time` release line as well, though it's up to you
You really went the hard route, since the recipe type is nicely explained on the wiki. But either way, the end result looks perfect.
I'll add the ability of specifying input counts.