Spectrum

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[BUG] Preservation Ruin #2 not counting

EzequielDM opened this issue · 7 comments

commented

Describe the bug
The second preservation ruin (dike ruin) did not count for me for whatever reason.

To Reproduce
All I did was roam around and do the puzzles.

Mod version
1.7.0-deeper-down-alpha18

Screenshots
image (fixed it by using /advancement grant @p only spectrum:solve_dike_gate_preservation_ruin before taking a screenshot of the book, you'll have to take my word for it...)

If any other players of our server get this, I'll make sure to document better than I did this time.

commented

Generated on deeper-down-alpha18

commented

Adding to this, another user reported the same issue. I'm inside the ruin he finished (not an already finished one) and he does not have the achievement. I feel this has something to do with us finding this one first, way before we can actually enter it. The other ones we did not touch before being able to enter. He did not get the achievement for this ruin.

image
Added manually to allow his progression

commented

Same happened to a third player.

image
Nky614: I finished them all; tho the book shows i didnt do the 2nd
me: not this again;

Went ahead and checked with the player, they finished all of them but didn't get an advancement for the dike ruin.
Again, adding manually through commands fixes the issue.

commented

If you want to test it out on our server where the issue seems to be recurring, contact me via Discord @zekihvh and I will make arrangements.

The issue seems to be tied to the sequence of events, first finding the ruin and not being able to go through, then starting out on the mod (none of the 3 players had touched Spectrum before finding the ruin) and then finishing the ruin and not receiving the advancement.

commented

No problem at all. I could not reproduce this in a freshly generated world, but it sounds very plausible, since I changed a lot about the structure advancements.

Was it in a world generated in one of the recent alphas, or an older one?

commented

Good to know! I'm glad players will now pass the dike gate's vibe check 🤣

commented

Fixed for next alpha, thanks a ton!