[BUG] X-ray Gemstone Lamps
ChiefBjorn opened this issue ยท 5 comments
Caused by Sodium breaking rendering on translucent stuff.
Try without Sodium or try out their recent nightly, they improved transparency handling by a lot: https://nightly.link/CaffeineMC/sodium-fabric/workflows/build-commit/dev/sodium-artifacts-dev.zip
I know this is an issue with Sodium, but wouldn't it be possible to fix it by setting isFullCube() to false or something? Probably not an ideal solution, but I doubt it would impact performance much and it would probably fix the issue.