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[BUG] Chunk loading issue with Pastel Network

joakibj opened this issue · 0 comments

commented

Describe the bug
Game is unable to load chunks containing Pastel Network blocks after the player leaves those chunks, then returns.
The game then hangs and the client+server has to be killed.

To Reproduce

  1. Create a new world.
  2. Teleport off the spawn chunks as I understand those are are kept loaded. /teleport 2000 -60 2000
  3. Place down a simple Pastel Network, with a Provider and Gatherer at around coordinates 2000 -60 2000. Connect them with the tool.
  4. Teleport off the chunks containing the placed Pastel Network. /teleport 0 -60 0
  5. Teleport back to the Pastel Network. /teleport 2000 -60 2000
  6. Observe that the player falls through the world and is unable to exit by normal means.

Expected behavior
The player being able to return to the chunks containing the Pastel Network, without exiting the game.

Minecraft version
1.20.1 (client and server)

Mod version
1.8.3

Screenshots
1_simple_pastel_network
2_return_to_pastel_network

Mod list

Mods:
  [✔️] cloth-config-11.1.136-fabric.jar
  [✔️] emi-1.1.18+1.20.1+fabric.jar
  [✔️] fabric-api-0.92.2+1.20.1.jar
  [✔️] modonomicon-1.20.1-fabric-1.77.3.jar
  [✔️] revelationary-1.3.9+1.20.1.jar
  [✔️] spectrum-1.8.3.jar
  [✔️] trinkets-3.7.2.jar