[1.20.1][Bug] Conflicting mods override enchantment conditions
Rav115 opened this issue ยท 8 comments
Any new revelations for this issue? This is also happening with my 1.20.1 modpack, and despite it being quite large I do not have any mods that affect how enchanting works other than Easy Magic and Tax Free Levels, and the issue still persists with it disabled.
Example being a pickaxe being enchanted in the enchanting table is being given Spell Volatility and enchantments of its ilk, which would be pointless to a pickaxe as it is not a magical weapon and surely does not have the MAGICAL_WEAPON
tag as described in the enchantments.json.
The enchantment API within this mod is due to rewrite. I don't see any alternatives, because there is no obvious resolution.
i guess it really is just those 2 mods but felt like more but now when testing cant seem to get other mods
https://modrinth.com/mod/wall-jumped
https://www.curseforge.com/minecraft/mc-mods/amethyst-imbuement
When this mod is installed alone (or with any other mods of mine) no such issue happens, hence it is very likely this is some kind of conflict between mods.
I would be greatly helpful which specific other mod is this one conflicting with.
Spell Power Attributes is a standalone project, not just Wizards mod is using it. For example:
- Spell Blades and Such
- Paladins & Priests
- Jewelry
Any other mod that wants to integrate with RPG Series, by adding equipment can use this, without relying on the entire Spell Engine.
How exactly could I guarantee the correct behaviour of enchantment conditions if another mod is overriding mines?