Spell Power Attributes [Fabric]

Spell Power Attributes [Fabric]

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Spell School Enchantments ADD vs. MULTIPLY

fzzyhmstrs opened this issue ยท 3 comments

commented

Our TSMP players were noticing today that "Energize" wasn't seeming to affect their damage very much. Important Note: the damage is question is from an Amethyst Imbuement spell, not a Spell Engine one, so the compatibility layer is also there

Looking into the Spell Power source, it seems like the enchantments are set up in the configs to be MULTIPLY type, but in the enchantments themselves, are ADD. In the case of Energize, that would mean a full set of Energize 5 gear would only give +0.6 spell power (at default config levels, 0.03 * 20). This doesn't seem intentional to me, as even starter Wizards gear gives more base spell power than this.

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commented

Considering instead MULTIPLY in the enchantment definition, you would achieve 1.6x multiplier, 60% increased spell power, which seems much more in line with expectations.

commented

Ok, so I found out where I was getting confused, I missed that there are actually two layers of operation in play. The complaint from the player is from the change in the enchantment behavior as far as I can tell.

commented

Hello!
Great to hear the issue is resolved.
These configurations are fairly simple, tested many times, I would be surprised to see them being buggy. :)