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[1.20.1] Wrong behaviour ADD and MULTIPLY Operation in enchantments configuration
BazeBro1337 opened this issue ยท 4 comments
I have noticed that these types of enchantment power applications are not working correctly. It is also impossible to use vanilla armor, weapons from mods that support Spell Power (like Simply swords).
In the enchantment configuration Operation property value is "ADD".
But at the same time, multiplication always occurs.
Full Sunfire V set (0 * value * level = 0)
I think it's because the mod's initialization uses multiplication for all schools of magic with the POWER trait (arcane, fire, frost, etc.). Operation parameter in enchantment configuration does nothing, changing it doesn't affect anything.
The enchantment system on this legacy version is underdeveloped, due to the limitations of the old game version.
There is no development capacity to backport the new enchantment system of the game introduced on 1.21.
Completely rewritten, data driven, fully supporting attribute modifiers.
The tooltip shown on these screenshots, gives an estimated damage output. This estimation, might be buggy due to not including enchantments. But in reality damage done is increased.