Spelunkery

Spelunkery

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False "Mores" completely delete blocks from game

1ezekiil opened this issue ยท 1 comments

commented

Describe the bug:
Hello!
In config, when you disables "mores", in game you can't get even through commands ore variants of zinc, silver, lead and etc, all others variants (vanilla ores) working. Feels like for some reason modded ore variants completely deletes from the game. I don't know, is this correct working of mod, but still report this, just in case.

I don't need additional ore generation, i need only modded ore variants, like andesite zinc ore and others, because i rewrite all geology system for modpack.

Versions: (BEFORE SUBMITTING A BUG REPORT, make sure you have the most up-to-date versions of Spelunkery, Moonlight Lib and Supplementaries)
Minecraft version: 1.20.1
Spelunkery version: 0.3.16
Moonlight Lib version: 2.13.58
Forge version: 47.3.0

Other mods:
Pretty... much.
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Logs:
Even if the game does not crash they may be useful!
Please provide the following logs:

latest.log

To Reproduce:
Steps to reproduce the behavior. Format it as a numbered list of steps.

  1. Install last versions of Spelunkery, Moonlight, Create and Oreganized.
  2. In common config of Spelunkery, 8 line "enable mores" write "false"
  3. Enter the game, create a world and write /give name_of_player spelunkery:andesite_zinc_ore
  4. Fill the pain from inability to make beautiful veins of modded ore.

Expected behavior:
Even with disabled "mores" it'll be really comfortable to get ore variants with commands and in game itself. Like decorative blocks or, in my variant, for vein design without adding extra ore generation in game.

commented

setting this to false also breaks the "needs_stone_tool" and "needs_iron_tool" tags as they are trying to call on the mores. if you do not have something like "load my fng tags" it just breaks tool progression entirely (i suspect it breaks more tags than just these two, but these two are most noticeable)