Frequently My Milestones Reset | Version 1.10.1 [FORGE]
FalsifiedKing opened this issue ยท 4 comments
[milestones]
#Number of hearts you start out with.
#Range: 0 ~ 1000
baseHearts = 10
#Number of hearts you gain for reaching a new milestone.
#Range: 0 ~ 1000
heartsPerMilestone = 2
#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
milestones = [5, 10, 15, 20, 25, 30, 35. 40, 45, 50, 60, 70, 80, 90, 100, 120, 140, 160, 180, 200, 240, 280, 320, 360, 400]
[filtering]
#Foods in this list won't affect the player's health nor show up in the food book.
blacklist = []
#When this list contains anything, the blacklist is ignored and instead only foods from here count.
whitelist = []
#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
#Range: 0 ~ 1000
minimumFoodValue = 1
[miscellaneous]
#Whether or not to reset the food list on death, effectively losing all bonus hearts.
resetOnDeath = false
#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
limitProgressionToSurvival = false
(THIS IS MY FILE)
I am confused of what you mean. Sorry, I am not that experienced in this. I make a mistake in the file when submitting let me change it... (I have 185 mods...)
Do you know what I could do to prevent this?
Bolded message from last title: (It seems to reset if there are no worlds in singleplayer or when a singleplayer world is deleted)
Where are you putting this file? Serverconfig is per-world by default, so I'm assuming your talking about the defaultconfigs folder. I guess forge is doing something strange there?
Makes no sense that it'd overwrite your changes; I imagine shipping a ready-made instance with configs but no worlds is basically the modpack author pipeline.