![Spoorn Weapon Attributes [Fabric/Forge]](https://media.forgecdn.net/avatars/thumbnails/564/872/256/256/637921800651002458.png)
[1.18.1] Some mods do not get attributes
kwpugh opened this issue ยท 11 comments
Hi, nifty mod for Fabric.
I checked some of my weapon/tool mods with mixed results.
Gobber: Tried Gobber, Nether Gobber, and End Gobber Sword - none got attributes
Easy Emerald & More: Tried Emerald, Ruby and Steel Sword - only the Ruby Sword got attributes
More Gems: Tried Citrine, Alexandrite, Spinel, and Mossianite Swords - only Alexandrite got attributes
The latest sources for all three mods are on GitHub for reference. Feel free to stop by my Discord if you need to chat.
Regards.
Kevin
I also have Mythic Metals and Tech Reborn in my test pack.
Tried Celestial, Banglum, and Bronze Swords - only Celestial got attributes. Celestial is smithed from a diamond sword. Others are crafted.
Tried Tech Reborn Peridot, Ruby, and Sapphire Swords - none got the attributes.
Each attribute has a chance to apply when the weapon is added to your inventory, and only attempts it once: https://github.com/spoorn/SpoornWeaponAttributes/blob/main/config-documentation.json5#L5
The chance for each attribute to apply is rather low by default to not overpower weapons.
I'm working on adding a way to reroll attributes easily
oh, every weapon does not get something. I misunderstood the concept. So it would be normal that weapons can be crafted and get nothing.
yes, you might get all attributes, none, or a subset. And it doesn't have to be crafted, could be looted
You could always set the attribute chance to 1.0 if you want to guarantee an attribute is always applied