How to use Starlight
wyt2006 opened this issue · 15 comments
Hello,my friend, i just want to kown how to use it ,is it conflict with lithium or sodium
@wyt2006, there has been no conflicts with Lithium or Sodium in my testing. To use the mod you will need to build the jar from source. Once you have the jar put it in your mods folder like any other mod.
@wyt2006, there has been no conflicts with Lithium or Sodium in my testing. To use the mod you will need to build the jar from source. Once you have the jar put it in your mods folder like any other mod.
To piggyback off of this, am I correct in understanding Starlight is also compatible with Carpet and FastFurnace, and only not compatible with Phosphor (since it's a replacement)?
@wyt2006, there has been no conflicts with Lithium or Sodium in my testing. To use the mod you will need to build the jar from source. Once you have the jar put it in your mods folder like any other mod.
To piggyback off of this, am I correct in understanding Starlight is also compatible with Carpet and FastFurnace, and only not compatible with Phosphor (since it's a replacement)?
This is correct, the only things which should be incompatible are things that directly modify the lighting engine ie: Phosphor. That doesn't mean you won't run into lighting issues but if it becomes too much of a problem you can fix it by removing the mod and reloading the chunks. Here is an example of a lighting issue from a bug in Starlight:
Here is a build for Starlight that Jmp posted on the Tunity discord server.
https://ci.spottedleaf.io/job/Starlight-Fabric/
I downloaded the Last Build, and it works really well with Lithium and Sodium in my Playthroughs.
I'm assuming it's similar to C2ME
./gradlew clean
./gradlew build
you can get a pre-release version from https://github.com/Spottedleaf/Starlight/releases
And where we can find the jar after the build?
If you're using github releases, then scroll down, click on 'assets' (with a number after it), and then choose the jar for your version (and mod loader).
No I meant I downloaded the source and opened gradle.bat to build it but I can’t find created jar files.
No I meant I downloaded the source and opened gradle.bat to build it but I can’t find created jar files.
After building, the .jar files should be in /build/libs/
. To build simply open a command line, cd into the directory and run gradlew build
on windows and ./gradlew build
on unix-like systems (MacOS, Linux, etc.) When I tried the gradlew.bat, it didn't work, idk why.
In general any mods that touch the light engine (people might think sodium for example touches the light engine, but this isn't true. really only phosphor does) are probably incompatible. Some mods that affect the general chunk system are also at risk of causing problems, although the next version should improve some of that compatibility.