Starlight "breaks" existing light-suppressed areas
Opened this issue · 2 comments
This may be considered as intended, but starlight seems to "break" existing light-suppressed areas.
Normally, these should only break if the light gets updated, I am bringing this up because phosphor doesn't seem to affect that.
How to reproduce :
- Open minecraft without starlight
- Reproduce this bug : https://bugs.mojang.com/browse/MC-164281
- Close the game
- Open minecraft with phosphor
- Reopen the world (the light-suppressed area should still "work")
- Close the game
- Open minecraft with starlight
- Reopen the world
Here is an experimental 1.17.1 phosphor commit (thanks to PhiPro for sharing it) if you want to test it yourself (the official release is not available at the time of writing this report) : https://www.mediafire.com/file/mirofxwqnekax0o/phosphor-fabric-mc1.17.1-0.7.2build.180.jar/file