[Fabric 1.18.1] Switching from Starlight to Phosphor causes light artifacts on chunk boundaries
LazyKB opened this issue ยท 2 comments
When switching my server from Starlight to Phosphor it seems that the light rewriting is having an issue where a given chunk is not checking for light being produced from sources in surrounding chunks, or maybe the opposite. Since Phosphor uses the vanilla format for saving light I assume this also happens switching back to vanilla but thats not tested by me.
You can see its not a rendering thing with f3 showing light 0.