
[Bug]: Ticking Entity crashes server when using blaze statue to kill blazes
TheNuclei opened this issue ยท 14 comments
General Info
- I am running a modpack
- I can reproduce this issue consistently in single-player
- I can reproduce this issue consistently in multi-player
- I have searched for this issue previously and it was either (1) not previously reported, or (2) previously fixed and I am having the same problem.
- I am crashing and can provide my crash report(s)
- I am using the latest version of the mod
Forge version
47.2.18
Minecraft version
1.20.1
Mod version
0.3.6.5
Java version
Java 8 1.8.0_312 / Java 17 17.0.1 2021-10-19 ( Build 17.0.1+12)
Issue Description
Modpack in use: Chosen's Modded Adventure 0.6.1.
Using a Killing 2, Looting 1 blaze statue next to a blaze spawner causes a ticking entity crash. Attached is a crash dump from the server. Using the looting function on it's own does not crash.
Additional Information
I do not. My equipped curios are:
Iron Gloves from The Aether
Engineer's Goggles from Create
Diamond Backpack from Sophisticated Backpacks
Lucky Rock from Majrusz's accessories.
As for standard armor and such a mix of diamond and chainmail that have randomized effects from Apotheosis.
Adding to this issue just tried this with the Chosen's modded Adventure pack and only updated the statues mod to 4.0.1 and created a zombie killer statue I and nothing happened, my single player world didn't crash, upgraded it to second level and the minecraft client crashed. Same thing happens with the killer 3 statue
Can't include the zip since it is to large for github uploads :/
P.S. My version of the modpack also includes https://www.curseforge.com/minecraft/mc-mods/spice-of-life-carrot-edition
All these crashlogs have one thing in common. They all crash when Reliquary is trying to check if the player has an item that stops targeting.
At best it can be a problem with the fake player trying to hurt the mob... but then it'd be an oversight on the mod not checking if the player they're checking is a fakeplayer
Because it only starts using a fake player on a higher killer tier as higher tiers drop player drops which requires a fake player
Damn it hoped that 4.0.2 would fix it or do I need to recreate my creative world for it?
crash.log
P.S. Should not have named my prism instance Statues 4.0.1...
Adding my export of the modpack to help with this issue https://drive.google.com/file/d/1z7bhwH_TTKoyJfEeRejl_5rDuENzDTgP/view?usp=sharing