[Suggestion] Light Polution
dexman545 opened this issue ยท 4 comments
Dynamically changing the Mag limit dependent on block light level would simulate light pollution. Just a neat idea a friend had.
I think a better way to do it would be to scan surrounding chunks to count the number of blocks > x light level, and then adjust the visibility of the stars (client-side) that way. Only because a single block's light level, really shouldn't be enough to cause 'light pollution', on it's own.. "technically".
@PitchBright The light level of certain block is already calculated based on light levels of blocks around the block. So it doesn't matter.
Implemented on recent versions.
(On 1.7.10, commit df6cd83 did that)