Stockpile

Stockpile

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No such method error `asw.l()Lij`

norganna opened this issue ยท 4 comments

commented

Getting the following error with Minecraft 0.13, Rift 1.0.3-41 and stockpile 0.1.0 (no other mods installed):

[10:31:58] [Server thread/FATAL]: Error executing task
java.util.concurrent.ExecutionException: java.lang.NoSuchMethodError: asw.l()Lij;
	at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_152]
	at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_152]
	at k.a(SourceFile:199) [k.class:?]
	at net.minecraft.server.MinecraftServer.w(SourceFile:701) [MinecraftServer.class:?]
	at sn.w(SourceFile:357) [sn.class:?]
	at net.minecraft.server.MinecraftServer.v(SourceFile:656) [MinecraftServer.class:?]
	at net.minecraft.server.MinecraftServer.run(SourceFile:559) [MinecraftServer.class:?]
	at java.lang.Thread.run(Thread.java:748) [?:1.8.0_152]
Caused by: java.lang.NoSuchMethodError: asw.l()Lij;
	at notjoe.stockpile.tile.TileBarrel.displayBarrelContents(TileBarrel.kt:109) ~[TileBarrel.class:?]
	at notjoe.stockpile.tile.TileBarrel.handleRightClick(TileBarrel.kt:83) ~[TileBarrel.class:?]
	at notjoe.stockpile.block.BlockBarrel.a(BlockBarrel.kt:79) ~[BlockBarrel.class:?]
	at bkt.a(SourceFile:281) ~[bkt.class:?]
	at tf.a(SourceFile:313) ~[tf.class:?]
	at ub.a(SourceFile:918) ~[ub.class:?]
	at nr.a(SourceFile:53) ~[nr.class:?]
	at nr.a(SourceFile:11) ~[nr.class:?]
	at ix.a(SourceFile:10) ~[ix.class:?]
	at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_152]
	at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_152]
	at k.a(SourceFile:198) ~[k.class:?]
	... 5 more

This error occurs when I try to interact (left or right click) with the item.

I also cannot break the item successfully.

commented

Never mind, I just worked out you have to break the item from the non-face side.

commented

The latest version of Stockpile was tested on Rift 1.0.2-33 (the latest CurseForge version), so there might be some changes in the mappings that warrant recompiling the mod. I'm not aware of any breaking changes between those versions, but I'll investigate further when I get the chance.

commented

Just pushed a new version built against Rift 1.0.3-45 -- this appears to fix the issue, closing for now.

commented

Yes, this works for me.