[๐]: Macaw's Bridges, Fences/Walls, Windows, Roofs, and Stairs/Balconies (and possibly more) do not drop when broken
Gemini04126 opened this issue ยท 4 comments
Code of Conduct
- Always check you are using the latest version of the mods and its dependencies
- Ensure the version of EveryCompat & Moonlight Lib are up to date
- Remove mod that enhances Minecraft: Optifine, Sodium, others. The issue still persists.
- If you are unsure which mod is the culprit.
Disable all of your mods and enable them 1-2 mods each time to isolate the culprit - Confirm that there is no existing issue with a similar description submitted in the list of issues.
Version - Loader (DO NOT FORGET TO SELECT THE CORRECT VERSION)
1.21.1 - NEOFORGE
StoneZone Version
stonezone-1.21-2.10.8-neoforge
EveryCompat Version
everycomp-1.21-2.10.14-neoforge
Moonlight Lib Version
moonlight-1.21-2.22.6-neoforge
Issue with mods
- Macaw's Windows
- Macaw's Stairs and Balconies
- Macaw's Roofs
- Macaw's Fences and Walls
- Macaw's Bridges
- Any mod that adds something for Stone Zone to make compatibility for
Issue Detail
Blocks created for these Macaw mods (and possibly more, I haven't tested an exhaustive list, only what I have in my modpack) do not drop when broken with their respective tool, and some of them have even the wrong preferred tool (axe instead of pickaxe, for instance).
Video is attached below;
https://github.com/user-attachments/assets/82c24260-52be-4035-b61e-ec160d69f7f2
OPTIONAL: Latest.log | Crash-report Attachment
No response
OPTIONAL: To Produce
- Craft any of the blocks from the mods listed
- Break them
EDIT: apparently, this is not related to the issue from 1.20.1. ๐คฆ๐ป
This is duplicated of another issue for 1.20.1
related to #141 (already ported to 1.21.1)
Finally Fixed it. Turned out the culprit is in Every Compat
FIXED in EveryComp v2.11.2
The purple texture is due to Moonlight v2.23.1 not doing its job to grab the cache folder. it's fixed in v2.23.2.
cache folder is a new feature. that Moonlight Lib & EveryCompat generate a folder in .minecraft/... so it can reuse the same folder for assets in both CLIENT and SERVER. this way you don't have to wait for a while until Launching is done. In fact, it speed up the launching and also loading the world, too.
