[๐]: Missing Textures Additional Lights with modded Stone
Kastello1 opened this issue ยท 4 comments
Code of Conduct
- Always check you are using the latest version of the mods and its dependencies
- Ensure the version of EveryCompat & Moonlight Lib are up to date
- Remove mod that enhances Minecraft: Optifine, Sodium, others. The issue still persists.
- If you are unsure which mod is the culprit.
Disable all of your mods and enable them 1-2 mods each time to isolate the culprit - Confirm that there is no existing issue with a similar description submitted in the list of issues.
Version - Loader (DO NOT FORGET TO SELECT THE CORRECT VERSION)
1.21.1 - NEOFORGE
StoneZone Version
stonezone-1.21-2.11.3-neoforge.jar
EveryCompat Version
everycomp-1.21-2.11.3-neoforge.jar
Moonlight Lib Version
moonlight-1.21-2.23.7-neoforge.jar
Issue with mods
Additional Lights - additional_lights-neoforge-1.21-2.1.10.jar
Issue Detail
It - seems - that "stone zones" additional lights has texture issues.
Using stone from Twillight Forst, Regions Unexplored , Deeper Darker, Biomes o Plenty or Crate.
Very few recipes seem to work.
Example error:
[11Sept.2025 00:33:56.676] [Worker-ResourceReload-6/WARN] [net.minecraft.client.resources.model.ModelBakery/]: Unable to load model: 'stonezone:block/al/create/al_lamp/template_al_lamp_asurine' referenced from: stonezone:block/al/create/al_lamp/al_lamp_asurine: java.io.FileNotFoundException: stonezone:models/block/al/create/al_lamp/template_al_lamp_asurine.json
...
[11Sept.2025 00:33:56.677] [Worker-ResourceReload-6/WARN] [net.minecraft.client.resources.model.ModelBakery/]: Unable to load model: 'stonezone:block/al/biomesoplenty/al_lamp/template_al_lamp_brimstone' referenced from: stonezone:block/al/biomesoplenty/al_lamp/al_lamp_brimstone: java.io.FileNotFoundException: stonezone:models/block/al/biomesoplenty/al_lamp/template_al_lamp_brimstone.json
OPTIONAL: Latest.log | Crash-report Attachment
Lates.log (client)
https://mclo.gs/GZBa8tY
OPTIONAL: To Produce
No response
can you provide the everycomp-client.toml and everycomp-common.toml. i want to check its content.
Everycomp-client.toml:
[general]
#
#How dynamic assets are generated. If cached the cache will regenerate once any mod or pack changes
#- NEVER: This mod will never attempt to generate the cache folder. The assets will be put in memory
#- RUN_ONCE: Will generate once & the assets will be stored in memory every time you launched.
#- CACHED: create a CACHE folder via .minecraft/dynamic-resource-pack-cache
#- CACHED_ZIPPED: create a ZIP folder via .minecraft/dynamic-resource-pack-cache
#- ALWAYS: Will always generate the assets & will be stored in memory. There will be no cache folder
#Allowed Values: NEVER, RUN_ONCE, CACHED, CACHED_ZIPPED, ALWAYS
dynamic_assets_generation_mode = "ALWAYS"
common.toml:
[general]
#Puts all the added items into a new Every Compat tab instead of their own mod tabs. Be warned that if disabled it could cause some issue with some mods that have custom tabs
creative_tab = true
#Sends a packet to verify all dependencies mod versions are the same on connect. DIsable if it causes issues
mod_version_check_packet = true
#Don't touch unless you are told to
debug_packet = false
#Allow the item_search or searchBar to be visible.
tab_item_search = true
#
#How dynamic assets are generated. If cached the cache will regenerate once any mod or pack changes
#- NEVER: This mod will never attempt to generate the cache folder. The assets will be put in memory
#- RUN_ONCE: Will generate once & the assets will be stored in memory every time you launched.
#- CACHED: create a CACHE folder via .minecraft/dynamic-data-pack-cache
#- CACHED_ZIPPED: create a ZIP folder via .minecraft/dynamic-data-pack-cache
#- ALWAYS: Will always generate the assets & will be stored in memory. There will be no cache folder
#Allowed Values: NEVER, RUN_ONCE, CACHED, CACHED_ZIPPED, ALWAYS
server_assets_generation_mode = "ALWAYS"
[general.tooltips]
#Enabled tooltips showing which mod an EC item is from
mod_origin_enabled = true
#Enabled tooltips showing which block type an EC item is made from
block_type_enabled = true
#Only show on advanced settings
show_on_advanced_tooltips = false