[๐]: caverns and chasms' sugilite
Derpgamer22 opened this issue ยท 26 comments
Code Of Conduct
- See (LINK WILL BE ADDED IN FUTURE) if someone already suggested a mod that you are going to suggest.
FOR NOW check out the issues - The mod MUST contain variant StoneType: STONE or other vanilla StoneTypes for ITEM or BLOCK
Curseforge (Normal)
https://www.curseforge.com/minecraft/mc-mods/caverns-and-chasms
Curseforge-Fabric (Optional)
No response
Version Loader Availability
- 1.20.1 | FABRIC
- 1.21.1 | FABRIC
- 1.20.1 | FORGE
- 1.21.1 | NEOFORGE
MODID
caverns_and_chasms
Types
this mod adds a new stone type: sugilite
maybe you could add it?
also there is another that isn't fully out yet and is in only in a beta on pateron as of this moment called cassiterite that does something similar to what wardstone did... so when this would get fully added, it would have to go to a similar process of what you did to wardstone with wizards blocks tag. Cassiterite would require the tags: caverns_and_chasms:deflects_projectiles & caverns_and_chasms:weaker_deflect_velocity
Optional Information
No response
Also, since it got updated and now works with the various stone types, A possible addition to sugilite is adding the tag #caverns_and_chasms:static_note_blocks to it so they can make that new sound for some sort of compat. Also, the cassiterite blocks seemed to get added too after your cool thing you did so maybe you could add the tags, I mention above for cassiterite. It's whatever you decide on, just be a nice compat for them. Also, I wanted to mention one more thing... Whatever you did for this new update allows stone blocks made from KUBEJS to WORK. I made my OWN STONE with this, and I saw it in the generation list, and I just wanted to say that that is amazing. :P
Tags for cassiterite blocks:
#caverns_and_chasms:deflects_projectiles
#caverns_and_chasms:weaker_deflect_velocity
Tag for Sugilite blocks:
#caverns_and_chasms:static_note_blocks
I need the id of sugilite
does it have polished block or bricks block, if it don't have any. then yeah i can manually add it.
also there is another that isn't fully out yet and is in only in a beta on pateron as of this moment called cassiterite that does something similar to what wardstone did... so when this would get fully added, it would have to go to a similar process of what you did to wardstone with wizards blocks tag. Cassiterite would require the tags: caverns_and_chasms:deflects_projectiles & caverns_and_chasms:weaker_deflect_velocity
yeah i can add that.
EDIT:
FYI, you could use "Undetected StoneType" issue instead of "Suggest A mod"
๐๐ป alright, StoneZone only detect 2 words, TYPE_bricks or polished_TYPE but not 3 words.. it has to be manually added.
Will add them and let u know when it's done.
my bad and yes it does have a polished type
caverns_and_chasms:sugilite for the normal one
caverns_and_chasms:polished_sugilite for polished
there is no bricks for it
atmospheric has some stone blocks:
Dolerite
atmospheric:dolerite
Travertine
atmospheric:ivory_travertine
atmospheric:peach_travertine
atmospheric:persimmon_travertine
atmospheric:saffron_travertine
dolerite has a polished block and the travertine kinda do.. but they are called cut instead so like atmospheric:cut_ivory_travertine for example
Ok it turned out caverns_and_chasms:polished_sugilite has HARP sound. so it's added. and for other, i'll check.
StoneZone also check for these blocks with BASE_DRUM. that's how these stoneType are detected.
Others are added.
ADDED in v2.7.12
Improved the detection system to detect stoneType with HARP sound
related to StoneTypeRegistry: Improved detection by adding HARP sound & Fix #42
Manually ADDED in v2.7.13
A stone type should not have harp noteblock type. Of it does it's a bug wouldn't you agree?
Also nobody is talking about the block sound
Their is a special one for it for spinel related stuff
idk if it is only for the pateron version though
yea that's why it should be reported to DEV. what are the chance that DEV will fix the bug. There are too many mods that have StoneType with HARP sound. I had to improve the system detection for that.
it check for 2 things: the naming scheme (_bricks or polished_) and sound (HARP or BASE_DRUM)
that's exactly why i had to include HARP sound to the detection system. I figured that DEV would be so stubborn to not change the sound of a StoneType.
but it isn;y the fact that they didn't change it to be the stone sound for note blocks, it the fact that they are giving it it's own special new sound that they add call Static... tbh I'd say talk to them about it