compact drawers crashing? when pipe in items?
killmetohell opened this issue ยท 18 comments
i was trying compacting drawers i haven't tried this on anything else but it seem that anytime an item that was move/pipe in compacting drawer after the first one would crash I only tried this with compress cobblestone from extra utilities. Here's the paste bin http://paste.ee/p/7yrAH its not error log it didn't gave me one. I'm using 1.5.7 version and 1.5.6 also same problem i don't know about older i haven't tried them yet.
I just recently tried 1.5.5 and its seem to be working fine so i don't know what causing the problem in the later version but it causing the mod to crash.
Another person reported this 2 weeks ago but did not answer my request for an isolated test.
ExtraUtilities is in my test environment and I've been able to transfer items with it. The crash looks like another mod is providing an outdated copy of the Storage Drawers AP, although I don't see likely candidates for conflict in your mod list. I want to try and rule out that possibility.
I notice i saw the post for it and also the mod seem to be working fine you might be right outdated copy of drawers api but what can cause that so it make it crash.
So no crashing with those three? Then can you either try and determine which mod is causing the conflict, or zip up your entire mods and config directory and upload it somewhere?
I don't know i'll look know about uploading the entire mods and config directory its from a mod pack other some extra mod i added because how annoying the mod pack was. So i guess i see what mod causes the crash
I found the cause I think something with holoinventory is causing the crash not sure about resource loader i'll to check that in my mod pack after i disable holoinventory i'll try with just holoinv and storage drawers and some other ulitiles mod like nei.
oh i'm using holoinventory 1.9.0.108 just let you know.
Thanks for doing the search. I downloaded that mod and looking inside the jar. It has a copy of my API, which is conflicting. I've never heard of the mod before, so I wasn't aware of any attempted integration.
The issue was fixed by dries007/HoloInventory@1933afd, a new build is going up to curse in a minute.
Oh and I suggest adding a @API annotation in your API package info, it will prevent this in the future.
Fair enough. My impression was @API and associated @.optional was more targeted at implementers of an API interface. Wasn't aware of the mod-ordering aspect.
Thanks for the fast turnaround.
I didn't know much about it either, until I came across that nice tutorial thing.
Np, the build is up on curse now too.
@jaquadro The @ Optional annotation is very handy for making soft dependencies on third-party mod code.
@ScottKillen Definitely, and I leverage that in GardenStuff, and maybe a little here as a consumer. But I've used it when needing to implement a foreign interface and/or methods with foreign types. For bits of inline code, it's pretty easy to section that off and still maintain a soft dependency.
Regardless, the package-info is something I've been meaning to do, and now I have a renewed reason to do it.